Diplomacy

  Level Cost Abilities Total* Influence = Skill Level + Charismatic Trait 1 10 Etiquette: 1/day 10 2 5 Specialty 1 15 3 10 Etiquette: 2/day 25 4 15 Speciality 2 40 5 20 Etiquette: 3/day 60 6 25 Speciality 3 85 7 30 Etiquette: +1/day -or- Grand Conspiracy 115 8 35 Specialty 4 -or- [...]

By |2024-01-26T11:26:32-05:00January 26th, 2024|General Skills|Comments Off on Diplomacy

Know Your Locks

  When you make a lock, you get 1 key, and both must be phys-repped. Both the key and the lock phys rep itself must be marked identically with your initials, color codes, numbers, or other methods of making them distinct. Additional keys for a particular lock may be made for 1 Tinkering Production/Dreg. It [...]

By |2023-01-09T13:54:58-05:00July 29th, 2022|General Skills, Rules|Comments Off on Know Your Locks

Occult

Though the Occult skill functions much like a General Skill, it is deeply connected to magic and thus is listed here in the Magic section. Occult is present, however, in some form or other, in all worlds.  Occult is the principle skill for those who wish to become proficient in more than one school of [...]

By |2023-01-13T04:54:41-05:00March 10th, 2017|General Skills|Comments Off on Occult

Tinkering

Tinkering Level Cost Abilities Total* Tinkering Production = Skill Level + Learned Trait 1 10 Basic Devices 10 2 5 Contrivance: 1/Day 15 3 10 Intermediate Devices 25 4 15 Contrivance: 2/Day 40 5 20 Advanced Devices 60 6 25 Contrivance: 3/Day 85 7 30 Fiendish Inventor —or— Junkman 115 8 35 Contrivance: [...]

By |2023-01-13T04:56:31-05:00March 9th, 2017|General Skills|Comments Off on Tinkering

Survival

  Level Cost Abilities Total* Exploration = Skill Level + Perceptive Trait 1 10 Forage 10 2 5 Specialty 1 15 3 10 Harvest Game 25 4 15 Specialty 2 40 5 20 Concealment 60 6 25 Specialty 3 85 7 30 Chosen Prey -or- True Seeker 115 8 35 Specialty 4 -or- Nature's Path [...]

By |2023-01-13T04:45:40-05:00March 9th, 2017|General Skills|Comments Off on Survival

Scholarship

  Level Cost Abilities Total* Research = Skill Level + Learned Trait 1 10 Bonus Literacy 1, Basic Inquiry 10 2 5 Specialty 1 15 3 10 Bonus Literacy 2, Intermediate Inquiry 25 4 15 Speciality 2 40 5 20 Bonus Literacy 3, Advanced Inquiry 60 6 25 Speciality 3 85 7 30 Epiphany -or- [...]

By |2023-01-13T04:43:53-05:00March 9th, 2017|General Skills|Comments Off on Scholarship

Performance

  Level Cost Abilities Total* Renown = Skill Level + Charismatic Trait 1 10 Inspiration: 1/Day (1 min; 1 Feat) 10 2 5 Long Performance (5 min; 2 Feats) 15 3 10 Inspiration: 2/Day 25 4 15 Grand Performance (15 min; 3 Feats) 40 5 20 Inspiration: 3/Day 60 6 25 Unique Performance 85 7 [...]

By |2023-01-13T04:41:50-05:00March 9th, 2017|General Skills|Comments Off on Performance

Mercantile

Level Cost Abilities Total* Expertise = Skill Level + Learned Trait 1 10 Paltry Venture 10 2 5 Specialty 1 15 3 10 Moderate Venture 25 4 15 Specialty 2 40 5 20 Substantial Venture 60 6 25 Specialty 3 85 7 30 Child of Fortune —or— Perfect Collector 115 8 35 Specialty 4 [...]

By |2023-10-20T08:43:30-05:00March 9th, 2017|General Skills|Comments Off on Mercantile

Healing

Level Cost Abilities Total* Treatment = Skill Level + Perceptive 1 10 Basic Examination/Aid 10 2 5 Lesser Thanatology 15 3 10 Improved Examination/Aid 25 4 15 Greater Thanatology 40 5 20 Advanced Examination/Aid 60 6 25 Coax Life 85 7 30 Esoteric Healing -or- Ars Thanatos 115 8 35 Battle Chirurgery -or- Inner Wisdom [...]

By |2023-01-13T04:38:37-05:00March 9th, 2017|General Skills|Comments Off on Healing

Craft

For the actual dimensions and crafting guidlines, please see this section. Craft Level Cost Abilities Total* Craft Production = Skill Level + Perceptive Trait 1 10 General Craft, Basic Repair 10 2 5 Specialty 1 15 3 10 Intermediate Repair 25 4 15 Specialty 2 40 5 20 Advanced Repair 60 6 [...]

By |2023-10-04T15:03:16-05:00March 9th, 2017|General Skills|Comments Off on Craft
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