Every character begins with 20 Coins worth of items, which are “sold” at the cost to create the item. These funds can be taken as weapons, armor, gems, alchemical items, or any tagged item whose cost is listed on the site. You can find a list of items your character could purchase under the Craft and Tinkering Production rules. Any money left over is lost.
General Craft | Cost | Notes |
Kitchenware | 1 | – |
Simple Tools | 1 | – |
Rough Container | 1 | – |
Small Rustic Craftwork | 1 | – |
Healer’s Kit | 2 | Required for Healing |
Large Rustic Craftwork | 2 | – |
Repair Kit | 2 | Required for Repair |
Heavy Chest | 4 | add 3 feats to break |
Heavy Door | 4 | add 3 feats to break |
Specialty Tools | 6 | – |
Alchemy | Cost | Notes |
Phosphor | 1 | Creates a light (green glowstick) |
Healing Dose | 2 | Stabilizes |
Antivenom | 2 | Reduces poison by 2 |
Panacea | 2 | Reduces disease by 2 |
Distillation (Spirits) | 2 | Intoxicates user: 1 hour |
Poison Draught 2 | 3 | Poison 2 touch/ingest or Poison Strike 2 |
Treated Bandages | 4 | add Heal Rate when used to stabilize; Treatment4 required. |
Tonic | 4 | Grants a resist to persistent conditions |
Hallucinogen | 5 | Hallucinating; may not rest or perform rituals. Immune to Mental conditions: 1 hour |
Universal Poultice | 6 | Doubles Treatment for one application. |
Invigorative | 6 | Restores 3 Prowess and 3 Vitality |
Poison Draught 4 | 7 | Poison 4 touch/ingest or Poison Strike 4 |
Bloodfire Woad | 8 | |
Venom Draught | 16 | Quick Venom 8 touch/ingest, or Venom Strike 8. |
Black Cordial | 16 | |
Miracle Cure | 18 | |
Armorcraft | Cost | Notes |
Light Armor 1 | 4 | |
Light Armor 2 | 5 | |
Light Armor 3 | 6 | |
Buckler | 3 | |
Small Shield | 5 | |
Heavy Armor 4 | 7 | |
Heavy Armor 5 | 8 | |
Helm | 6 | Subdue Immunity |
Large Shield | 6 | |
Artistry | Cost | Notes |
Rough Work | 2 | |
Novice Work | 2 | |
Accomplished Work | 3 | |
Expert Work | 3 | |
Brilliant Work | 4 | |
Jewelcraft | Cost | Notes |
Simple Ring | 4 | |
Simple Bracelet | 5 | |
Simple Necklace | 6 | |
Wand | 3 | |
Fine Ring | 6 | |
Fine Bracelet | 8 | |
Fine Necklace | 10 | |
Exquisite Ring | 8 | |
Exquisite Bracelet | 11 | |
Exquisite Necklace | 14 | |
Tinkering | Cost | Notes |
Extra Key | 1 | For existing lock: must have a key to copy |
Misc. Small Device | 2 | Contact Staff |
Tinker’s Tools | 3 | Lockpicks, tension wrenches, probes, etc. |
Simple Lock | 3 | Double square knot |
Blade Trap | 3 | Triggerer takes 5 damage to torso |
Dye Trap | 4 | Paints triggerer blue; indelible for 1 day |
Poison Needle Trap | 5 | Triggerer suffers Poison 5 |
Compass | 5 | Makes a simple, dial compass |
Magnifying Lens | 5 | a simple lens for close work |
Crossbow | 7 | Mechanical Missile Weapon |
Misc. Large Device | 4 | Contact Staff |
Complex Lock | 5 | Two strings, tied with double square knots |
Poison Gas Trap | 8 | All in 5’ radius take Poison 5 |
Fire Trap | 8 | All in 5’ radius take 5 fire damage to torso. |
Lethal Blade Trap | 10 | Triggerer takes 10 damage to torso. |
Spyglass | 10 | A small brass or steel telescope/binoculars |
Timepiece | 12 | A mechanical pocket watch or small clock. |
Reservoir Dagger | 14+Dagger | Holds 3 doses of poison, usable at will. |
Double Crossbow | 14 | Can have two bolts readied and cocked |
Superior Lock | 7 | Three strings, tied with double square knots |
Misc. Elaborate Device | 8 | Contact Staff |
Oblivion Mist Trap | 12 | All in 5’ suffer Sleep as mental effect: 10 min. |
Needle Cloud Trap | 15 | All in 5’ take Blindness 10 |
Cruel Viper Trap | 15 | Triggerer takes 10 damage to torso + Poison 10 if causes a wound. |
Railcaster | 17 | Tinkered “Pistol.” See Below |
Mad Tinker’s Lock | 18 | |
Weaponcraft | Cost | Notes |
Dagger | 2 | |
Hatchet | 2 | |
Sap | 2 | |
Thrown Weapon | 2 | |
Short Club | 3 | |
Short Mace | 3 | |
Short Hammer | 3 | |
Short Axe | 3 | |
Sling Shot | 4 | Missle Weapon** |
Short Sword | 4 | |
Staff | 4 | 2-handed Light Weapon |
War Mace | 5 | |
War Hammer | 5 | |
Battle Axe | 5 | |
Spear | 5 | |
Long Sword | 6 | |
Cudgel | 6 | Heavy Weapon |
Maul | 7 | Heavy Weapon |
Great Mace | 7 | Heavy Weapon |
Great Axe | 7 | Heavy Weapon |
Halberd | 7 | Heavy Weapon |
Bow | 7 | Missile Weapon |
Great Sword | 8 | Heavy Weapon |
Greatstaff | 9 | Giant Weapon |
Giant Cudgel | 11 | Giant Weapon |
Titan Hammer | 12 | Giant Weapon |
Dire Mace | 12 | Giant Weapon |
Monster Axe | 12 | Giant Weapon |
Giant Sword | 13 | Giant Weapon |