There is a place where dreams dwell and nightmares roam. Deep underground, where the sun can’t reach, the only light is the muted glow that emanates from the paths themselves. The land is a dizzying array of twisting corridors with towering wall, constantly shifting. A person could travel forever through the Labyrinth and he or she might never cross the exact same path twice. The young ones always ask, just how big is this land? No one quite knows for sure and to climb the walls is a fool’s errand. The closest means of measurement is attempting to travel from the Center to the Far Reaches. This is, of course, more easily said than done. The corridors can be perilous, and nightmares (or riches) may await around any given corner. With all of this danger, surely there has to be a safe place for the people of this world. Yes, it exists, and it is wondrous.
There is a place both connected to, but not entirely of, this world. Separated from the Labyrinth proper by metaphysical barrier known as the Veil, is the Dream. Imagine a world of infinite potential filled with people who are constantly trying to tap into it. Distance and time are mercurial here. It is here that the people of the Labyrinth, well, most of them anyway, transcend their lives underground and revel in sheer possibility in its most basic form. In this four times divided land the landscape is equal parts, strange, mutable, and amazing. The structures that fill its endless terrain range from small stone cottages to elegant manors made of light and stardust. It is in this place that the alien mixes with the mundane. The only limits here are the in the imaginations of the populous.
To live in the Labyrinth is to surrender yourself to possibility. All, save a few, are inherently connected to the Dream and gain unique perspective on what defines reality and how trifling limited thinking can be. Those that are cut off, the Earthbound, gain a different sort of perspective. They understand that things are not all light and rainbows. For every dream there is a nightmare lurking in the shadows. They are two sides of the same coin. Stagnation is death. One must keep fighting and moving less they surrender to darkness and despair.
Adventurers from the Labyrinth of Dreams receive a 5 point discount on Survival and Performance. Earthbound from this world are prohibited from purchasing the Attuned trait, while Dreamers are required to purchase it. Additionally, both receive a discount of 5 CP for the Hymns of Mother Night school of magic.
The Labyrinth of Dreams is a shared world with the Forest of Doors, however, those that arrive in the Fracture should do so by far more dire means. Generally, all Earthbound who find their way to the Fracture do so by becoming lost in the Far Reaches. Dreamers, on the other hand, may find themselves trapped in a nightmare that seems to last eons, only to wake up in the strange and violent world, far from their protector.
The Hymns of Mother Night