Know Your Locks

  When you make a lock, you get 1 key, and both must be phys-repped. Both the key and the lock phys rep itself must be marked identically with your initials, color codes, numbers, or other methods of making them distinct. Additional keys for a particular lock may be made for 1 Tinkering Production/Dreg. It [...]

By |2023-01-09T13:54:58-05:00July 29th, 2022|General Skills, Rules|Comments Off on Know Your Locks

General Game Concepts

What follows is an index of various effects, categories, and mechanics that all players should understand. Accursed Accursed creatures are beings of death, suffering, decay, or other unholy forces. They can be damaged by specific effects. Armor Resilience granted by wearing armor Boon A mysterious enchantment that benefits the dead in the afterlife. Break Effects [...]

By |2022-07-29T04:38:20-05:00July 29th, 2022|Game Information, Rules|Comments Off on General Game Concepts

Feedback

At Fractured, we value the feedback of our players after every game. That’s why we always offer an extra Character Point for a completed feedback form! We always want to know what you thought of the game, what you liked, and what you thought could have been better. In order to qualify for the [...]

By |2022-07-29T04:36:21-05:00September 18th, 2017|Policy, Rules|Comments Off on Feedback

Archery Rules

Bows, Crossbows, and Certification   Unlike many LARPS, Fractured allows the use of real bows and arrows in combat. However, due to the limitations of these items, as well as an increased safety risk if they are used improperly, we require every player that uses a bow to undergo a mandatory safety training [...]

By |2018-02-27T19:53:55-05:00August 4th, 2017|Rules|Comments Off on Archery Rules

Weapon and Armor Guidlines

Weapon Guidelines Here are the guidelines and dimensions for acceptable boffer weapons. Note that we reserve the right to accept or reject weapons for safety and/or aesthetic reasons. If you have an alternate construction technique beyond the standard (see Chapter 10: Resources), you must allow us to examine and discuss it with you, before we [...]

By |2023-01-13T06:19:55-05:00March 24th, 2017|Rules|Comments Off on Weapon and Armor Guidlines

Combat 101 and Safety

Knowing how to heft a shield, swing a sword, or shoot a bow will no doubt come in handy. Knowing how to do all of this safely, of course, is of primary importance. Lightest Touch FoD games are boffer LARPs, meaning physical combat is acted out in real time, with combatants actually striking each other [...]

By |2024-03-28T09:28:06-05:00March 10th, 2017|Rules|Comments Off on Combat 101 and Safety

Combat and Safety

Lightest Touch Fractured is a boffer LARP, meaning physical combat is acted out in real time, with combatants actually striking each other with padded weapons, running about, and throwing things. Because of this, combat safety is paramount. Fractured uses a “lightest touch” system for combat; both players and NPCs may only swing as hard as [...]

By |2024-03-20T07:17:51-05:00March 10th, 2017|Rules|Comments Off on Combat and Safety

Downtime Actions

At the end of every game, you can submit up to 3 downtime actions which describe what your character is doing between events. Certain abilities will grant you more than this, but for most folks the number is 3. Although many skills have obvious and explicit downtime applications, even characters lacking them can make [...]

By |2023-01-12T18:09:11-05:00March 10th, 2017|Rules|Comments Off on Downtime Actions

Encounter Tags and Modules

Chapter 5: General Skills discusses Explore tags in detail and how to resolve them. Although Explore Tags are the most common type of Encounter Tags, there are others. Note that whatever type of ability an Encounter Tag lists as is prerequisite, it is still resolved just as an Explore Tag. Encounter Tags may sometimes be [...]

By |2023-01-12T18:00:29-05:00March 10th, 2017|Rules|Comments Off on Encounter Tags and Modules

Investigations

Many abilities and feats allow you to take plot-mediated looks at items, locations, or situations. The most prominent among these are feats of Learning and Perception. Some skills such as craft also grant abilities (Master’s Eye) that have similar effects. In order to use any of these abilities in such a way, the involved character [...]

By |2023-08-27T07:50:37-05:00March 10th, 2017|Rules|Comments Off on Investigations
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