What phys rep do I need for my lock?
Check out Tinkering for an in-depth look at locks, or our quick guide here.
Check out Tinkering for an in-depth look at locks, or our quick guide here.
We began the game with no limitations on thrown weapons and found that field battles became two lines lobbing weapons at one another. To protect the feel of combat and the balance of the game itself, characters wishing to use Thrown Weapons must purchase the Thrown skill.
Yes. All bows must have a 30 pound pull or less, with all crossbows limited to a 25 pound pull or less. Like nearly all weapons in Fractured, your character can use a bow without purchasing the Bow skill. However, archery is unique in that players must be certified annually by the LARP staff or [...]
We do not give blanket acceptance to any class of weapons or any manufacturer, and we inspect every weapon every game. Latex weapons are often problematic for a number of reasons, though, and are most often rejected for not having a two inch thrusting tip, for being too hard, or for allowing the core to [...]
You may not begin the game with a higher point tag, but if you upgrade your armor out of game (and we approve its new rating), you can exchange your old tag for a new one during check in, paying the cost difference in Twists. We understand the difficulty in crafting armor phys-reps, so we [...]
You can bring whatever props you wish to game as long as they are not real weapons or other items banned from state parks. However, for the item to have in-game value, it must have a tag. Tagged items can be purchased in-game or crafted during production periods. For instance, if a player wishes to [...]
Costuming is one of the best parts of LARPing, but also remember that you will be walking/running in this outfit for an entire weekend. Comfortable shoes are a must, as is dressing for the weather of the game. We highly suggest you 'field test' your costuming by running, jumping, and wearing it before the game. [...]