If you take a wound, you suffer the effect of the Persistent Condition, and must adhere to both the roleplay and mechanical requirements. If the Persistent Condition comes from a spell effect, it must be defended against or the condition is taken. Treatment X is required to heal the condition, where X is equal to [...]
No. Wounds can only be healed by effects that explicitly heal wounds. A target whose Vitality is gone can still have their Vitality restored, but all wounds will remain until the character is healed in some fashion.
No. No matter how much damage is done to an unwounded limb, it never bleeds over to the Torso from a single hit. However, if you are hit again in a limb that is already wounded, you then take a torso wound. Do combat taglines need to be called before the player attacks a target? [...]
A wounded torso means you are Critical or dying and can be Stabilized. After 5 minutes of being Critical, after receiving a Killing Blow, or after Poison or Disease have run their course, a character will die. Upon death, a character’s “soul” will remain with their body for 5 minutes, during which they can be [...]
Yes. A character who is Critical is always unconscious, barring certain abilities. Once a character is stable (no longer Critical) they are conscious.
Yes, as long as they are from different sources. This means that only one instance of Aid can help a person at a time and only one instance of a specific spell or item effect can help a character at a time. More powerful effects do replace effects of the same source, however (usually this [...]