About zbolien

Zack loves creating deep, interconnected plotlines for players to explore. When not doing that, he can be found over at Geek Taco writing about nerd stuff.

Combat and Safety

Lightest Touch Fractured is a boffer LARP, meaning physical combat is acted out in real time, with combatants actually striking each other with padded weapons, running about, and throwing things. Because of this, combat safety is paramount. Fractured uses a “lightest touch” system for combat; both players and NPCs may only swing as hard as [...]

By |2024-03-20T07:17:51-05:00March 10th, 2017|Rules|Comments Off on Combat and Safety

Downtime Actions

At the end of every game, you can submit up to 3 downtime actions which describe what your character is doing between events. Certain abilities will grant you more than this, but for most folks the number is 3. Although many skills have obvious and explicit downtime applications, even characters lacking them can make [...]

By |2023-01-12T18:09:11-05:00March 10th, 2017|Rules|Comments Off on Downtime Actions

Encounter Tags and Modules

Chapter 5: General Skills discusses Explore tags in detail and how to resolve them. Although Explore Tags are the most common type of Encounter Tags, there are others. Note that whatever type of ability an Encounter Tag lists as is prerequisite, it is still resolved just as an Explore Tag. Encounter Tags may sometimes be [...]

By |2023-01-12T18:00:29-05:00March 10th, 2017|Rules|Comments Off on Encounter Tags and Modules

Investigations

Many abilities and feats allow you to take plot-mediated looks at items, locations, or situations. The most prominent among these are feats of Learning and Perception. Some skills such as craft also grant abilities (Master’s Eye) that have similar effects. In order to use any of these abilities in such a way, the involved character [...]

By |2023-08-27T07:50:37-05:00March 10th, 2017|Rules|Comments Off on Investigations

Common Taglines and Effects

Although Forest of Doors has a great many abilities and spell mechanics, most of them are “internal” and need not be learned by every player. However, there are quite a few taglines that players will run into, and knowing the rules behind them—even in a “quick and dirty” way—will make the game run more smoothly. [...]

By |2024-03-25T21:42:43-05:00March 10th, 2017|Rules|Comments Off on Common Taglines and Effects

Occult

Though the Occult skill functions much like a General Skill, it is deeply connected to magic and thus is listed here in the Magic section. Occult is present, however, in some form or other, in all worlds.  Occult is the principle skill for those who wish to become proficient in more than one school of [...]

By |2023-01-13T04:54:41-05:00March 10th, 2017|General Skills|Comments Off on Occult

Tinkering

Tinkering Level Cost Abilities Total* Tinkering Production = Skill Level + Learned Trait 1 10 Basic Devices 10 2 5 Contrivance: 1/Day 15 3 10 Intermediate Devices 25 4 15 Contrivance: 2/Day 40 5 20 Advanced Devices 60 6 25 Contrivance: 3/Day 85 7 30 Fiendish Inventor —or— Junkman 115 8 35 Contrivance: [...]

By |2023-01-13T04:56:31-05:00March 9th, 2017|General Skills|Comments Off on Tinkering

Survival

  Level Cost Abilities Total* Exploration = Skill Level + Perceptive Trait 1 10 Forage 10 2 5 Specialty 1 15 3 10 Harvest Game 25 4 15 Specialty 2 40 5 20 Concealment 60 6 25 Specialty 3 85 7 30 Chosen Prey -or- True Seeker 115 8 35 Specialty 4 -or- Nature's Path [...]

By |2023-01-13T04:45:40-05:00March 9th, 2017|General Skills|Comments Off on Survival

Scholarship

  Level Cost Abilities Total* Research = Skill Level + Learned Trait 1 10 Bonus Literacy 1, Basic Inquiry 10 2 5 Specialty 1 15 3 10 Bonus Literacy 2, Intermediate Inquiry 25 4 15 Speciality 2 40 5 20 Bonus Literacy 3, Advanced Inquiry 60 6 25 Speciality 3 85 7 30 Epiphany -or- [...]

By |2023-01-13T04:43:53-05:00March 9th, 2017|General Skills|Comments Off on Scholarship

Performance

  Level Cost Abilities Total* Renown = Skill Level + Charismatic Trait 1 10 Inspiration: 1/Day (1 min; 1 Feat) 10 2 5 Long Performance (5 min; 2 Feats) 15 3 10 Inspiration: 2/Day 25 4 15 Grand Performance (15 min; 3 Feats) 40 5 20 Inspiration: 3/Day 60 6 25 Unique Performance 85 7 [...]

By |2023-01-13T04:41:50-05:00March 9th, 2017|General Skills|Comments Off on Performance
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